i commented on this two ! (2) years ago, and i wanted to come back to say i still consistently think about this game.
i love gizatsuki, i think about them, and i think about this game and it's lovely art so much. it's the first thing i bring up when talking about yume nikki fangames. i love the exploration of gender identity and sexuality that it presents. the art is incredibly beautiful and i found myself relating deeply to gizatsuki as a butch lesbian who, sometimes, feels a little like some strange beast. it's a game that feels deeply comforting to replay, something where i breathe out and go, yeah, this gets it, this gets it. the way that this game portrays the werewolf transformation as something to work towards as an inevitable rather than repress and avoid is something really, truly special. i adore it. and i'm so happy it exists. hope you're having a good one creator, thank you for sharing such a wonderful piece of art.
you are so welcome to it, I'm very touched... I think for another marginalised person to find solace in my work is the most I could ever want, I'm grateful to know it's still looked on fondly and for such kind and honest words. Also to know I managed to convey this conflict of identity with success.
This was wonderful!! I am frankly shocked how much content you were able to squeeze in here with the time limit! You were able to create a very cohesive and consistent atmosphere, and still make each environment look distinct, which I think is something many yume nikki fangames struggle with. As always I love the animations, very fluid and expressive. Personally, the moon form has to be one of my favorite effects I've seen in a yume nikki fangame...really stunning. Loved the music too, you make some great tunes (though I have to say the reference with the save music made me smile). And on top of all that you were able to add two endings?? Amazing! Keep up the great work :]
- I like that there's a whole house to explore. Love all the scattered objects, really makes the place look lived in and gives a little insignt into the player character
- You can sit on the bench! I liked that your sprite changes when you press directions. Love little details like that :D
- The panoramas are gorgeous! I espcially liked the one with the bridge and the sparkly water. Also, great use of parallax scrolling throughout the game, like the dark forest and outside of the house's windows. Really breathes life into the enviroments.
- The sorta JRPGish town is a unqiue approach (for a ynfg). It makes the world feel more coherent, but also provides a stark contrast to the much more surreal areas.
- Oh god, the wake up animation when using the Lycanthrope effect caught me off guard! Was not expecting that lmao
- I liked that you told a wordless, but less subtle (more overt? I dunno how to word it) story than other ynfgs. I caught on to the Gender Stuff going on. Yeah, very nicely done with the enviromental story telling (the toilet literally being unusable was so on the nose it made me laugh, but I love it as a symbol of frustration/incompatibility with the gender dichotomy) and the metaphor of bestial/other vs human/socially acceptable.
- If there's any complaints I have is that I heard a few stock RPGM sound effects, which was jarring when everything else was so well crafted. But this is coming from the viewpoint of someone who has spent way too much time around these default assets to your mileage may vary lol
Anyway, fantastic entry. Short, but didn't drag at all and I was interested in finding all the areas and interactables, which is more than I can say for some games. Nice job :D
thank you so so much for such a thoughtful response! 💖💖💖 and I totally get the aversion to stock RPGM sounds - it was mostly a matter of wanting to focus time and effort on other things, I might phase more of them out in future updates haha
I really enjoyed playing this game! I like that it has a cohesive theme and is well put together! I got both endings and really liked the events. Would love to see more!
Saw you posting about this on tumblr and came to take a look, it's very cute :) You're right that it stands well on its own, and has plenty of room for additions. I'm particularly intrigued by the museum and the two scenic overlooks. Really solidly done, thank you for sharing!
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i commented on this two ! (2) years ago, and i wanted to come back to say i still consistently think about this game.
i love gizatsuki, i think about them, and i think about this game and it's lovely art so much. it's the first thing i bring up when talking about yume nikki fangames. i love the exploration of gender identity and sexuality that it presents. the art is incredibly beautiful and i found myself relating deeply to gizatsuki as a butch lesbian who, sometimes, feels a little like some strange beast. it's a game that feels deeply comforting to replay, something where i breathe out and go, yeah, this gets it, this gets it. the way that this game portrays the werewolf transformation as something to work towards as an inevitable rather than repress and avoid is something really, truly special. i adore it. and i'm so happy it exists. hope you're having a good one creator, thank you for sharing such a wonderful piece of art.
you are so welcome to it, I'm very touched... I think for another marginalised person to find solace in my work is the most I could ever want, I'm grateful to know it's still looked on fondly and for such kind and honest words. Also to know I managed to convey this conflict of identity with success.
I wish you well, too <3
this game has vore 10/10
This was wonderful!! I am frankly shocked how much content you were able to squeeze in here with the time limit! You were able to create a very cohesive and consistent atmosphere, and still make each environment look distinct, which I think is something many yume nikki fangames struggle with. As always I love the animations, very fluid and expressive. Personally, the moon form has to be one of my favorite effects I've seen in a yume nikki fangame...really stunning. Loved the music too, you make some great tunes (though I have to say the reference with the save music made me smile). And on top of all that you were able to add two endings?? Amazing! Keep up the great work :]
I really enjoyed this! I got both endings.
Some stuff I thought about while playing:
- I like that there's a whole house to explore. Love all the scattered objects, really makes the place look lived in and gives a little insignt into the player character
- You can sit on the bench! I liked that your sprite changes when you press directions. Love little details like that :D
- The panoramas are gorgeous! I espcially liked the one with the bridge and the sparkly water. Also, great use of parallax scrolling throughout the game, like the dark forest and outside of the house's windows. Really breathes life into the enviroments.
- The sorta JRPGish town is a unqiue approach (for a ynfg). It makes the world feel more coherent, but also provides a stark contrast to the much more surreal areas.
- Oh god, the wake up animation when using the Lycanthrope effect caught me off guard! Was not expecting that lmao
- I liked that you told a wordless, but less subtle (more overt? I dunno how to word it) story than other ynfgs. I caught on to the Gender Stuff going on. Yeah, very nicely done with the enviromental story telling (the toilet literally being unusable was so on the nose it made me laugh, but I love it as a symbol of frustration/incompatibility with the gender dichotomy) and the metaphor of bestial/other vs human/socially acceptable.
- If there's any complaints I have is that I heard a few stock RPGM sound effects, which was jarring when everything else was so well crafted. But this is coming from the viewpoint of someone who has spent way too much time around these default assets to your mileage may vary lol
Anyway, fantastic entry. Short, but didn't drag at all and I was interested in finding all the areas and interactables, which is more than I can say for some games. Nice job :D
thank you so so much for such a thoughtful response! 💖💖💖 and I totally get the aversion to stock RPGM sounds - it was mostly a matter of wanting to focus time and effort on other things, I might phase more of them out in future updates haha
I really enjoyed playing this game! I like that it has a cohesive theme and is well put together! I got both endings and really liked the events. Would love to see more!
thank you! I'm very well considering adding more sometime so we'll see! and thank you again for playtesting for me!
Saw you posting about this on tumblr and came to take a look, it's very cute :) You're right that it stands well on its own, and has plenty of room for additions. I'm particularly intrigued by the museum and the two scenic overlooks. Really solidly done, thank you for sharing!
I'm so happy to hear it, you're very welcome! ^-^
this was AWESOME i played this on call with a few friends and we all enjoyed the hell out of it! really love the art, its beautiful :)
thank you so much!
doing the same thing aswell lolololol
Really cool worlds and forms with lovely pixel art and animations as well!
thank you! and thank you again for helping me with this!